elijah.run/backlog/jusant

Jusant (2023)

published 2025-11-19 | tags: #backlog #games

Climbing has never felt so good. (Well it felt pretty good in Breath of the Wild but I haven't played more than an hour of any Zelda game so I can't say for certain.)

The game is of course beautiful. It is the best kind of eye-candy and I suspect it'll age really well, except for the Unreal Engine ray-tracing fuzzyness but that's kind of an aesthetic if you let it be.

I appreciated how concise it was, with room for exploration. I only saw probably half of the side rooms to explore and if I played it again would get a totally different experience.

The vibe is also so chill. In a world where everybody wants your attention and it feels like every screen is yelling at you, it's so nice to have a low-simulation experience where you just... climb with your lil blob-dog.

My only critique is that there is a lot of stuff in the world and you can't interact with nearly any of it. I would have loved to pick up a vase or sit on a chair. I'm going to explore every square inch, and little "We know you're going to click this" acknowledgements go a long way.